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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12111220 of 2122 papers

TitleStatusHype
On the Sample Complexity of Imitation Learning for Smoothed Model Predictive Control0
Socially Compliant Navigation Dataset (SCAND): A Large-Scale Dataset of Demonstrations for Social Navigation0
Socially Guided Intrinsic Motivation for Robot Learning of Motor Skills0
Social Motion Prediction with Cognitive Hierarchies0
SoftCTRL: Soft conservative KL-control of Transformer Reinforcement Learning for Autonomous Driving0
SoftDICE for Imitation Learning: Rethinking Off-policy Distribution Matching0
SORREL: Suboptimal-Demonstration-Guided Reinforcement Learning for Learning to Branch0
So You Think You Can Scale Up Autonomous Robot Data Collection?0
SparseDice: Imitation Learning for Temporally Sparse Data via Regularization0
Spatially Visual Perception for End-to-End Robotic Learning0
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