SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011210 of 2122 papers

TitleStatusHype
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
SCIZOR: A Self-Supervised Approach to Data Curation for Large-Scale Imitation Learning0
SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy0
SDA: Improving Text Generation with Self Data Augmentation0
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
Searching for Objects using Structure in Indoor Scenes0
Seeded self-play for language learning0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
Show:102550
← PrevPage 121 of 213Next →

No leaderboard results yet.