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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011210 of 2122 papers

TitleStatusHype
Simultaneous Translation with Flexible Policy via Restricted Imitation Learning0
Single-Reset Divide & Conquer Imitation Learning0
Situated GAIL: Multitask imitation using task-conditioned adversarial inverse reinforcement learning0
Skeletal Feature Compensation for Imitation Learning with Embodiment Mismatch0
Sketch-to-Skill: Bootstrapping Robot Learning with Human Drawn Trajectory Sketches0
SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation Learning0
SkillMimicGen: Automated Demonstration Generation for Efficient Skill Learning and Deployment0
SKIL: Semantic Keypoint Imitation Learning for Generalizable Data-efficient Manipulation0
SMART: Self-supervised Multi-task pretrAining with contRol Transformers0
Smooth Imitation Learning via Smooth Costs and Smooth Policies0
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