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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 12011210 of 2122 papers

TitleStatusHype
Burst-dependent plasticity and dendritic amplification support target-based learning and hierarchical imitation learningCode0
Reinforcement Routing on Proximity Graph for Efficient Recommendation0
Ray Based Distributed Autonomous Vehicle Research Platform0
Rethinking ValueDice: Does It Really Improve Performance?0
An Improved Reinforcement Learning Algorithm for Learning to Branch0
Profitable Strategy Design by Using Deep Reinforcement Learning for Trades on Cryptocurrency Markets0
STIR^2: Reward Relabelling for combined Reinforcement and Imitation Learning on sparse-reward tasks0
Visual Attention Prediction Improves Performance of Autonomous Drone Racing Agents0
Conditional Imitation Learning for Multi-Agent Games0
DeeCap: Dynamic Early Exiting for Efficient Image CaptioningCode1
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