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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11911200 of 2122 papers

TitleStatusHype
Semi-Supervised One-Shot Imitation Learning0
SENSOR: Imitate Third-Person Expert's Behaviors via Active Sensoring0
SequenceMatch: Imitation Learning for Autoregressive Sequence Modelling with Backtracking0
Sequential Causal Imitation Learning with Unobserved Confounders0
Shaping Rewards for Reinforcement Learning with Imperfect Demonstrations using Generative Models0
Shared Multi-Task Imitation Learning for Indoor Self-Navigation0
SHEF-MIME: Word-level Quality Estimation Using Imitation Learning0
SIMILE: Introducing Sequential Information towards More Effective Imitation Learning0
Sim-to-Real Transfer in Deep Reinforcement Learning for Robotics: a Survey0
Simultaneously Learning Vision and Feature-based Control Policies for Real-world Ball-in-a-Cup0
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