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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11911200 of 2122 papers

TitleStatusHype
Challenging Common Assumptions in Convex Reinforcement Learning0
Practical Imitation Learning in the Real World via Task Consistency Loss0
Pre-Trained Language Models for Interactive Decision-MakingCode2
Yordle: An Efficient Imitation Learning for Branch and Bound0
Causal Imitation Learning under Temporally Correlated NoiseCode1
Imitation Learning by Estimating Expertise of DemonstratorsCode1
Adversarial Imitation Learning from Video using a State Observer0
A General, Evolution-Inspired Reward Function for Social RoboticsCode0
Robust Imitation Learning from Corrupted Demonstrations0
Transfering Hierarchical Structure with Dual Meta Imitation Learning0
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