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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 276300 of 2122 papers

TitleStatusHype
Causal Imitation Learning under Temporally Correlated NoiseCode1
Distilling Motion Planner Augmented Policies into Visual Control Policies for Robot ManipulationCode1
Causal Imitative Model for Autonomous DrivingCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Dynamic Conditional Imitation Learning for Autonomous DrivingCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
DEMO: Reframing Dialogue Interaction with Fine-grained Element ModelingCode1
Emergent Communication at ScaleCode1
End-to-End Egospheric Spatial MemoryCode1
DiffTORI: Differentiable Trajectory Optimization for Deep Reinforcement and Imitation LearningCode1
Energy-Based Imitation LearningCode1
Curriculum Offline Imitation LearningCode1
A Reduction of Imitation Learning and Structured Prediction to No-Regret Online LearningCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
DART: Noise Injection for Robust Imitation LearningCode1
Following High-level Navigation Instructions on a Simulated Quadcopter with Imitation LearningCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Chain-of-Thought Predictive ControlCode1
Learning to Drive by Watching YouTube Videos: Action-Conditioned Contrastive Policy PretrainingCode1
Generalized Decision Transformer for Offline Hindsight Information MatchingCode1
Globally Stable Neural Imitation PoliciesCode1
Global Tensor Motion PlanningCode1
Go-Explore: a New Approach for Hard-Exploration ProblemsCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
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