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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 276300 of 2122 papers

TitleStatusHype
EDITOR: an Edit-Based Transformer with Repositioning for Neural Machine Translation with Soft Lexical ConstraintsCode1
f-IRL: Inverse Reinforcement Learning via State Marginal MatchingCode1
Trajectory Planning for Autonomous Vehicles Using Hierarchical Reinforcement LearningCode1
The MAGICAL Benchmark for Robust ImitationCode1
Language-Conditioned Imitation Learning for Robot Manipulation TasksCode1
Training Stronger Baselines for Learning to OptimizeCode1
Deep Imitation Learning for Bimanual Robotic ManipulationCode1
Robust Behavioral Cloning for Autonomous Vehicles using End-to-End Imitation LearningCode1
LaND: Learning to Navigate from DisengagementsCode1
Goal-Auxiliary Actor-Critic for 6D Robotic Grasping with Point CloudsCode1
f-GAIL: Learning f-Divergence for Generative Adversarial Imitation LearningCode1
Imitation Learning with Sinkhorn DistancesCode1
Imitating Unknown Policies via ExplorationCode1
Generalization Guarantees for Imitation LearningCode1
TrajGAIL: Generating Urban Vehicle Trajectories using Generative Adversarial Imitation LearningCode1
BabyAI 1.1Code1
Learning Object Relation Graph and Tentative Policy for Visual NavigationCode1
Scaling Imitation Learning in MinecraftCode1
Guiding Deep Molecular Optimization with Genetic ExplorationCode1
Reinforcement Learning based Control of Imitative Policies for Near-Accident DrivingCode1
Intrinsic Reward Driven Imitation Learning via Generative ModelCode1
Adversarial Soft Advantage Fitting: Imitation Learning without Policy OptimizationCode1
Aligning Time Series on Incomparable SpacesCode1
Wasserstein Distance guided Adversarial Imitation Learning with Reward Shape ExplorationCode1
Active Imitation Learning with Noisy GuidanceCode1
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