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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 111120 of 2122 papers

TitleStatusHype
Crossway Diffusion: Improving Diffusion-based Visuomotor Policy via Self-supervised LearningCode1
Counter-Strike Deathmatch with Large-Scale Behavioural CloningCode1
Embodied Multi-Modal Agent trained by an LLM from a Parallel TextWorldCode1
CRIL: Continual Robot Imitation Learning via Generative and Prediction ModelCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
End-to-End Urban Driving by Imitating a Reinforcement Learning CoachCode1
An Empirical Investigation of Representation Learning for ImitationCode1
Curricular Subgoals for Inverse Reinforcement LearningCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
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