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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 111120 of 2122 papers

TitleStatusHype
Prior Does Matter: Visual Navigation via Denoising Diffusion Bridge ModelsCode2
Improving In-Context Learning with Reasoning DistillationCode0
Diffusion Models for Robotic Manipulation: A Survey0
AssistanceZero: Scalably Solving Assistance GamesCode2
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
Stratified Expert Cloning with Adaptive Selection for User Retention in Large-Scale Recommender Systems0
Tool-as-Interface: Learning Robot Policies from Human Tool Usage through Imitation Learning0
Dexterous Manipulation through Imitation Learning: A Survey0
Unified World Models: Coupling Video and Action Diffusion for Pretraining on Large Robotic Datasets0
Bi-LAT: Bilateral Control-Based Imitation Learning via Natural Language and Action Chunking with Transformers0
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