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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 111120 of 2122 papers

TitleStatusHype
How to Leverage Diverse Demonstrations in Offline Imitation LearningCode1
JUICER: Data-Efficient Imitation Learning for Robotic AssemblyCode1
Human-compatible driving partners through data-regularized self-play reinforcement learningCode1
Self-Improvement for Neural Combinatorial Optimization: Sample without Replacement, but ImprovementCode1
Globally Stable Neural Imitation PoliciesCode1
Don't Start from Scratch: Behavioral Refinement via Interpolant-based Policy DiffusionCode1
HiMAP: Learning Heuristics-Informed Policies for Large-Scale Multi-Agent PathfindingCode1
PRISE: LLM-Style Sequence Compression for Learning Temporal Action Abstractions in ControlCode1
Hybrid Inverse Reinforcement LearningCode1
A Competition Winning Deep Reinforcement Learning Agent in microRTSCode1
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