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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11811190 of 2122 papers

TitleStatusHype
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning0
Multi-Modal Fusion for Sensorimotor Coordination in Steering Angle PredictionCode0
REvolveR: Continuous Evolutionary Models for Robot-to-robot Policy TransferCode1
Memory-based gaze prediction in deep imitation learning for robot manipulation0
Bayesian Nonparametrics for Offline Skill DiscoveryCode0
Imitation Learning by State-Only Distribution MatchingCode0
A Ranking Game for Imitation Learning0
Rethinking ValueDice: Does It Really Improve Performance?0
BC-Z: Zero-Shot Task Generalization with Robotic Imitation Learning0
Versatile Offline Imitation from Observations and Examples via Regularized State-Occupancy MatchingCode1
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