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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11811190 of 2122 papers

TitleStatusHype
Real World Offline Reinforcement Learning with Realistic Data Source0
Iterative Document-level Information Extraction via Imitation LearningCode0
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueCode0
A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning0
Structural Estimation of Markov Decision Processes in High-Dimensional State Space with Finite-Time Guarantees0
Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees0
Learning from Demonstrations of Critical Driving Behaviours Using Driver's Risk Field0
Extraneousness-Aware Imitation Learning0
Learning Perception-Aware Agile Flight in Cluttered Environments0
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