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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11711180 of 2122 papers

TitleStatusHype
SE(3)-Equivariant Robot Learning and Control: A Tutorial Survey0
SEAL: SEmantic-Augmented Imitation Learning via Language Model0
Searching for Objects using Structure in Indoor Scenes0
Seeded self-play for language learning0
Seeing Differently, Acting Similarly: Heterogeneously Observable Imitation Learning0
SEIHAI: A Sample-efficient Hierarchical AI for the MineRL Competition0
Selective Eye-gaze Augmentation To Enhance Imitation Learning In Atari Games0
Selective Sampling and Imitation Learning via Online Regression0
Self-driven Grounding: Large Language Model Agents with Automatical Language-aligned Skill Learning0
Self-Imitation Advantage Learning0
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