SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11611170 of 2122 papers

TitleStatusHype
Learning Solution Manifolds for Control Problems via Energy Minimization0
Find a Way Forward: a Language-Guided Semantic Map Navigator0
MIRROR: Differentiable Deep Social Projection for Assistive Human-Robot CommunicationCode0
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
Plan Your Target and Learn Your Skills: Transferable State-Only Imitation Learning via Decoupled Policy OptimizationCode0
Learning Category-Level Generalizable Object Manipulation Policy via Generative Adversarial Self-Imitation Learning from DemonstrationsCode1
An Adaptive Human Driver Model for Realistic Race Car Simulations0
Fail-Safe Adversarial Generative Imitation LearningCode0
A Versatile Agent for Fast Learning from Human Instructors0
LISA: Learning Interpretable Skill Abstractions from LanguageCode0
Show:102550
← PrevPage 117 of 213Next →

No leaderboard results yet.