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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11611170 of 2122 papers

TitleStatusHype
Learning to Optimize Permutation Flow Shop Scheduling via Graph-based Imitation Learning0
Imitating Opponent to Win: Adversarial Policy Imitation Learning in Two-player Competitive Games0
Imitation Learning-based Implicit Semantic-aware Communication Networks: Multi-layer Representation and Collaborative ReasoningCode0
D-Shape: Demonstration-Shaped Reinforcement Learning via Goal Conditioning0
Cut-and-Approximate: 3D Shape Reconstruction from Planar Cross-sections with Deep Reinforcement Learning0
Text Editing as Imitation GameCode0
Rate-Splitting for Intelligent Reflecting Surface-Aided Multiuser VR StreamingCode0
Differentiable Constrained Imitation Learning for Robot Motion Planning and Control0
Robust Imitation via Mirror Descent Inverse Reinforcement Learning0
Learning and Retrieval from Prior Data for Skill-based Imitation Learning0
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