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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11411150 of 2122 papers

TitleStatusHype
Robotic Constrained Imitation Learning for the Peg Transfer Task in Fundamentals of Laparoscopic Surgery0
Robotic Imitation of Human Actions0
RObotic MAnipulation Network (ROMAN) x2013 Hybrid Hierarchical Learning for Solving Complex Sequential Tasks0
Robotic Paper Wrapping by Learning Force Control0
Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models0
Goal-conditioned dual-action imitation learning for dexterous dual-arm robot manipulation0
Robot Policy Learning from Demonstration Using Advantage Weighting and Early Termination0
RoboTransfer: Geometry-Consistent Video Diffusion for Robotic Visual Policy Transfer0
Robot See, Robot Do: Imitation Reward for Noisy Financial Environments0
Robots Enact Malignant Stereotypes0
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