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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11411150 of 2122 papers

TitleStatusHype
Learning to Optimize in Model Predictive Control0
Accelerating Interactive Human-like Manipulation Learning with GPU-based Simulation and High-quality Demonstrations0
Learning and Blending Robot Hugging Behaviors in Time and Space0
Generalizable Human-Robot Collaborative Assembly Using Imitation Learning and Force Control0
Embedding Synthetic Off-Policy Experience for Autonomous Driving via Zero-Shot Curricula0
Safe Reinforcement Learning with Probabilistic Control Barrier Functions for Ramp Merging0
Multi-Task Imitation Learning for Linear Dynamical Systems0
Towards Improving Exploration in Self-Imitation Learning using Intrinsic MotivationCode0
Transfer RL via the Undo Maps Formalism0
Discovering Generalizable Spatial Goal Representations via Graph-based Active Reward Learning0
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