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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11311140 of 2122 papers

TitleStatusHype
RILe: Reinforced Imitation Learning0
Risk-Sensitive Generative Adversarial Imitation Learning0
RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation0
RLIF: Interactive Imitation Learning as Reinforcement Learning0
RLZero: Direct Policy Inference from Language Without In-Domain Supervision0
RNGDet: Road Network Graph Detection by Transformer in Aerial Images0
RoboCasa: Large-Scale Simulation of Everyday Tasks for Generalist Robots0
RoboFactory: Exploring Embodied Agent Collaboration with Compositional Constraints0
RoboGrasp: A Universal Grasping Policy for Robust Robotic Control0
RoboMIND: Benchmark on Multi-embodiment Intelligence Normative Data for Robot Manipulation0
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