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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11311140 of 2122 papers

TitleStatusHype
Robust Offline Imitation Learning Through State-level Trajectory Stitching0
Robust Policy Learning via Offline Skill Diffusion0
Robust Visual Imitation Learning with Inverse Dynamics Representations0
RoCoDA: Counterfactual Data Augmentation for Data-Efficient Robot Learning from Demonstrations0
Rodrigues Network for Learning Robot Actions0
ROS-LLM: A ROS framework for embodied AI with task feedback and structured reasoning0
RP1M: A Large-Scale Motion Dataset for Piano Playing with Bi-Manual Dexterous Robot Hands0
RT-H: Action Hierarchies Using Language0
RuleFuser: An Evidential Bayes Approach for Rule Injection in Imitation Learned Planners and Predictors for Robustness under Distribution Shifts0
R+X: Retrieval and Execution from Everyday Human Videos0
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