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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11211130 of 2122 papers

TitleStatusHype
Rethinking ValueDice: Does It Really Improve Performance?0
Reward-free Policy Imitation Learning for Conversational Search0
Reward function shape exploration in adversarial imitation learning: an empirical study0
Reward Learning from Suboptimal Demonstrations with Applications in Surgical Electrocautery0
STIR^2: Reward Relabelling for combined Reinforcement and Imitation Learning on sparse-reward tasks0
RH20T: A Comprehensive Robotic Dataset for Learning Diverse Skills in One-Shot0
RIDM: Reinforced Inverse Dynamics Modeling for Learning from a Single Observed Demonstration0
Riemannian Motion Policy Fusion through Learnable Lyapunov Function Reshaping0
RiEMann: Near Real-Time SE(3)-Equivariant Robot Manipulation without Point Cloud Segmentation0
RIFT: Closed-Loop RL Fine-Tuning for Realistic and Controllable Traffic Simulation0
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