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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11211130 of 2122 papers

TitleStatusHype
Robust Imitation Learning for Automated Game Testing0
Robust Imitation Learning from Corrupted Demonstrations0
Robust Imitation of a Few Demonstrations with a Backwards Model0
Robust Imitation of Diverse Behaviors0
Robust Imitation via Decision-Time Planning0
Robust Imitation via Mirror Descent Inverse Reinforcement Learning0
Robust Instant Policy: Leveraging Student's t-Regression Model for Robust In-context Imitation Learning of Robot Manipulation0
Robust Maximum Entropy Behavior Cloning0
Robust Navigation for Racing Drones based on Imitation Learning and Modularization0
Robust Offline Imitation Learning from Diverse Auxiliary Data0
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