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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11211130 of 2122 papers

TitleStatusHype
SMART: Self-supervised Multi-task pretrAining with contRol Transformers0
Language-guided Task Adaptation for Imitation Learning0
Graph Neural Networks for Decentralized Multi-Agent Perimeter Defense0
Domain-adapted Learning and Imitation: DRL for Power Arbitrage0
DIRECT: Learning from Sparse and Shifting Rewards using Discriminative Reward Co-Training0
NeRF in the Palm of Your Hand: Corrective Augmentation for Robotics via Novel-View Synthesis0
Adaptive Neural Networks Using Residual Fitting0
Explaining Imitation Learning through Frames0
Genetic Imitation Learning by Reward Extrapolation0
RefTeacher: A Strong Baseline for Semi-Supervised Referring Expression Comprehension0
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