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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11111120 of 2122 papers

TitleStatusHype
Robotic Skill Acquisition via Instruction Augmentation with Vision-Language Models0
Goal-conditioned dual-action imitation learning for dexterous dual-arm robot manipulation0
Robot Policy Learning from Demonstration Using Advantage Weighting and Early Termination0
RoboTransfer: Geometry-Consistent Video Diffusion for Robotic Visual Policy Transfer0
Robot See, Robot Do: Imitation Reward for Noisy Financial Environments0
Robots Enact Malignant Stereotypes0
Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning0
RoboTurk: A Crowdsourcing Platform for Robotic Skill Learning through Imitation0
Robust Entropy-regularized Markov Decision Processes0
On the Benefits of Inducing Local Lipschitzness for Robust Generative Adversarial Imitation Learning0
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