SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11111120 of 2122 papers

TitleStatusHype
IL-flOw: Imitation Learning from Observation using Normalizing Flows0
Generalizing to New Tasks via One-Shot Compositional Subgoals0
An Empirical Investigation of Representation Learning for ImitationCode1
RISP: Rendering-Invariant State Predictor with Differentiable Simulation and Rendering for Cross-Domain Parameter Estimation0
Delayed Reinforcement Learning by Imitation0
Diverse Imitation Learning via Self-Organizing Generative Models0
Hitting time for Markov decision process0
SKILL-IL: Disentangling Skill and Knowledge in Multitask Imitation Learning0
What Makes A Good Fisherman? Linear Regression under Self-Selection Bias0
Semi-Supervised Imitation Learning of Team Policies from Suboptimal Demonstrations0
Show:102550
← PrevPage 112 of 213Next →

No leaderboard results yet.