SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11111120 of 2122 papers

TitleStatusHype
A Strong Baseline for Batch Imitation Learning0
DITTO: Offline Imitation Learning with World Models0
Aligning Robot and Human Representations0
Synthesizing Physical Character-Scene Interactions0
Superhuman FairnessCode0
Hierarchical Imitation Learning with Vector Quantized ModelsCode0
Optimal Decision Tree Policies for Markov Decision ProcessesCode0
Identifying Expert Behavior in Offline Training Datasets Improves Behavioral Cloning of Robotic Manipulation PoliciesCode0
Improving Behavioural Cloning with Positive Unlabeled Learning0
Theoretical Analysis of Offline Imitation With Supplementary DatasetCode0
Show:102550
← PrevPage 112 of 213Next →

No leaderboard results yet.