SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 11011110 of 2122 papers

TitleStatusHype
ARC -- Actor Residual Critic for Adversarial Imitation Learning0
Transferable Reward Learning by Dynamics-Agnostic Discriminator Ensemble0
TransFuser: Imitation with Transformer-Based Sensor Fusion for Autonomous DrivingCode3
Minimax Optimal Online Imitation Learning via Replay EstimationCode0
Play it by Ear: Learning Skills amidst Occlusion through Audio-Visual Imitation Learning0
TaSIL: Taylor Series Imitation LearningCode0
Reinforcement Learning for Branch-and-Bound Optimisation using Retrospective TrajectoriesCode1
Data augmentation for efficient learning from parametric experts0
Chain of Thought Imitation with Procedure Cloning0
Learning Energy Networks with Generalized Fenchel-Young Losses0
Show:102550
← PrevPage 111 of 213Next →

No leaderboard results yet.