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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10911100 of 2122 papers

TitleStatusHype
RefTeacher: A Strong Baseline for Semi-Supervised Referring Expression Comprehension0
Efficient Kirszbraun Extension with Applications to Regression0
Regularized Soft Actor-Critic for Behavior Transfer Learning0
Regularizing Adversarial Imitation Learning Using Causal Invariance0
Regularizing Dialogue Generation by Imitating Implicit Scenarios0
ReIL: A Framework for Reinforced Intervention-based Imitation Learning0
Reinforced Cross-Modal Matching and Self-Supervised Imitation Learning for Vision-Language Navigation0
Reinforced Imitation in Heterogeneous Action Space0
Reinforced Imitation Learning by Free Energy Principle0
Reinforced Imitation Learning from Observations0
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