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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 251275 of 2122 papers

TitleStatusHype
Learning Constrained Adaptive Differentiable Predictive Control Policies With GuaranteesCode1
A Divergence Minimization Perspective on Imitation Learning MethodsCode1
iGibson 2.0: Object-Centric Simulation for Robot Learning of Everyday Household TasksCode1
IGibson 1.0: a Simulation Environment for Interactive Tasks in Large Realistic ScenesCode1
Advancing Tool-Augmented Large Language Models via Meta-Verification and Reflection LearningCode1
Kinematic-aware Prompting for Generalizable Articulated Object Manipulation with LLMsCode1
A Coupled Flow Approach to Imitation LearningCode1
IQ-Learn: Inverse soft-Q Learning for ImitationCode1
JUICER: Data-Efficient Imitation Learning for Robotic AssemblyCode1
KING: Generating Safety-Critical Driving Scenarios for Robust Imitation via Kinematics GradientsCode1
Imitation Learning with Stability and Safety GuaranteesCode1
Can We Detect Failures Without Failure Data? Uncertainty-Aware Runtime Failure Detection for Imitation Learning PoliciesCode1
Imitation Learning with Sinkhorn DistancesCode1
Intrinsic Reward Driven Imitation Learning via Generative ModelCode1
Learning to combine primitive skills: A step towards versatile robotic manipulationCode1
Coherent Soft Imitation LearningCode1
Combining Learning from Human Feedback and Knowledge Engineering to Solve Hierarchical Tasks in MinecraftCode1
Imitation Learning from Observation with Automatic Discount SchedulingCode1
CALVIN: A Benchmark for Language-Conditioned Policy Learning for Long-Horizon Robot Manipulation TasksCode1
Improving Code Generation by Training with Natural Language FeedbackCode1
Imitation Learning via Differentiable PhysicsCode1
Imitation Learning via Off-Policy Distribution MatchingCode1
Invariant Causal Imitation Learning for Generalizable PoliciesCode1
Confidence-Aware Imitation Learning from Demonstrations with Varying OptimalityCode1
End-to-End Imitation Learning with Safety Guarantees using Control Barrier FunctionsCode1
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