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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 101110 of 2122 papers

TitleStatusHype
Bootstrapped Model Predictive ControlCode1
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
All You Need Is Supervised Learning: From Imitation Learning to Meta-RL With Upside Down RLCode1
Bridging the Gap Between Learning in Discrete and Continuous Environments for Vision-and-Language NavigationCode1
CACTI: A Framework for Scalable Multi-Task Multi-Scene Visual Imitation LearningCode1
CAFE-AD: Cross-Scenario Adaptive Feature Enhancement for Trajectory Planning in Autonomous DrivingCode1
BabyWalk: Going Farther in Vision-and-Language Navigation by Taking Baby StepsCode1
Diffusing States and Matching Scores: A New Framework for Imitation LearningCode1
A Visual Navigation Perspective for Category-Level Object Pose EstimationCode1
A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Character ControlCode1
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