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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 101110 of 2122 papers

TitleStatusHype
CIVIL: Causal and Intuitive Visual Imitation Learning0
Collaborating Action by Action: A Multi-agent LLM Framework for Embodied Reasoning0
Integrating Learning-Based Manipulation and Physics-Based Locomotion for Whole-Body Badminton Robot Control0
SPECI: Skill Prompts based Hierarchical Continual Imitation Learning for Robot Manipulation0
Exposing the Copycat Problem of Imitation-based Planner: A Novel Closed-Loop Simulator, Causal Benchmark and Joint IL-RL Baseline0
A Model-Based Approach to Imitation Learning through Multi-Step Predictions0
Imitation Learning with Precisely Labeled Human Demonstrations0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
Adapting a World Model for Trajectory Following in a 3D Game0
Toward Aligning Human and Robot Actions via Multi-Modal Demonstration LearningCode0
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