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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 101110 of 2122 papers

TitleStatusHype
PateGail: A Privacy-Preserving Mobility Trajectory Generator with Imitation LearningCode1
The Art of Imitation: Learning Long-Horizon Manipulation Tasks from Few DemonstrationsCode1
Exciting Action: Investigating Efficient Exploration for Learning Musculoskeletal Humanoid LocomotionCode1
Green Screen Augmentation Enables Scene Generalisation in Robotic ManipulationCode1
Explorative Imitation Learning: A Path Signature Approach for Continuous EnvironmentsCode1
DotaMath: Decomposition of Thought with Code Assistance and Self-correction for Mathematical ReasoningCode1
EvIL: Evolution Strategies for Generalisable Imitation LearningCode1
Leveraging Locality to Boost Sample Efficiency in Robotic ManipulationCode1
MaIL: Improving Imitation Learning with MambaCode1
How to Leverage Diverse Demonstrations in Offline Imitation LearningCode1
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