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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10811090 of 2122 papers

TitleStatusHype
Ray Based Distributed Autonomous Vehicle Research Platform0
Offline to Online Learning for Real-Time Bandwidth Estimation0
Real World Offline Reinforcement Learning with Realistic Data Source0
REBOOT: Reuse Data for Bootstrapping Efficient Real-World Dexterous Manipulation0
Recent Advances in Imitation Learning from Observation0
ReCogDrive: A Reinforced Cognitive Framework for End-to-End Autonomous Driving0
Reconciling Reality through Simulation: A Real-to-Sim-to-Real Approach for Robust Manipulation0
Recruitment-imitation Mechanism for Evolutionary Reinforcement Learning0
Recursive Introspection: Teaching Language Model Agents How to Self-Improve0
Reducing Risk for Assistive Reinforcement Learning Policies with Diffusion Models0
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