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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10811090 of 2122 papers

TitleStatusHype
Residual Q-Learning: Offline and Online Policy Customization without Value0
Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction0
Rethink AI-based Power Grid Control: Diving Into Algorithm Design0
Rethinking Latent Redundancy in Behavior Cloning: An Information Bottleneck Approach for Robot Manipulation0
Rethinking Mutual Information for Language Conditioned Skill Discovery on Imitation Learning0
Rethinking ValueDice: Does It Really Improve Performance?0
Rethinking ValueDice: Does It Really Improve Performance?0
Reward-free Policy Imitation Learning for Conversational Search0
Reward function shape exploration in adversarial imitation learning: an empirical study0
Reward Learning from Suboptimal Demonstrations with Applications in Surgical Electrocautery0
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