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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10711080 of 2122 papers

TitleStatusHype
Quantization-Aware Imitation-Learning for Resource-Efficient Robotic Control0
Quantum Imitation Learning0
RACER: Rich Language-Guided Failure Recovery Policies for Imitation Learning0
RaCIL: Ray Tracing based Multi-UAV Obstacle Avoidance through Composite Imitation Learning0
RadGrad: Active learning with loss gradients0
RAD: Training an End-to-End Driving Policy via Large-Scale 3DGS-based Reinforcement Learning0
RAIL: A modular framework for Reinforcement-learning-based Adversarial Imitation Learning0
Randomized Adversarial Imitation Learning for Autonomous Driving0
Ranking-based Client Selection with Imitation Learning for Efficient Federated Learning0
Raw2Drive: Reinforcement Learning with Aligned World Models for End-to-End Autonomous Driving (in CARLA v2)0
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