SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10711080 of 2122 papers

TitleStatusHype
Domain Adaptive Imitation Learning with Visual Observation0
Reinforcement Routing on Proximity Graph for Efficient Recommendation0
Reinforcement Twinning for Hybrid Control of Flapping-Wing Drones0
Relational Mimic for Visual Adversarial Imitation Learning0
Reparameterized Variational Divergence Minimization for Stable Imitation0
Repeated Inverse Reinforcement Learning0
Replicating Complex Dialogue Policy of Humans via Offline Imitation Learning with Supervised Regularization0
Representation Matters: Offline Pretraining for Sequential Decision Making0
Reshaping Robot Trajectories Using Natural Language Commands: A Study of Multi-Modal Data Alignment Using Transformers0
Residual Policy Gradient: A Reward View of KL-regularized Objective0
Show:102550
← PrevPage 108 of 213Next →

No leaderboard results yet.