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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10711080 of 2122 papers

TitleStatusHype
Synthetically Generating Human-like Data for Sequential Decision Making Tasks via Reward-Shaped Imitation Learning0
Car-Following Models: A Multidisciplinary Review0
Curriculum-Based Imitation of Versatile SkillsCode0
For Pre-Trained Vision Models in Motor Control, Not All Policy Learning Methods are Created Equal0
CRISP: Curriculum Inducing Primitive Informed Subgoal Prediction for Hierarchical Reinforcement Learning0
Learning Robot Manipulation from Cross-Morphology DemonstrationCode0
End-to-end Manipulator Calligraphy Planning via Variational Imitation Learning0
ENTL: Embodied Navigation Trajectory Learner0
Quantum Imitation Learning0
Imitation Learning from Nonlinear MPC via the Exact Q-Loss and its Gauss-Newton Approximation0
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