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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10611070 of 2122 papers

TitleStatusHype
Prompting Multi-Modal Tokens to Enhance End-to-End Autonomous Driving Imitation Learning with LLMs0
Provable Representation Learning for Imitation with Contrastive Fourier Features0
Provable Representation Learning for Imitation Learning via Bi-level Optimization0
Provably Breaking the Quadratic Error Compounding Barrier in Imitation Learning, Optimally0
Provably Efficient Generative Adversarial Imitation Learning for Online and Offline Setting with Linear Function Approximation0
Provably Efficient Off-Policy Adversarial Imitation Learning with Convergence Guarantees0
Provably Efficient Third-Person Imitation from Offline Observation0
Q-Transformer: Scalable Offline Reinforcement Learning via Autoregressive Q-Functions0
Quality Diversity Imitation Learning0
Quantile Filtered Imitation Learning0
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