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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10611070 of 2122 papers

TitleStatusHype
Improved Policy Optimization for Online Imitation LearningCode0
Learning Soccer Juggling Skills with Layer-wise Mixture-of-ExpertsCode1
Robots Enact Malignant Stereotypes0
Lagrangian Method for Q-Function Learning (with Applications to Machine Translation)0
Discriminator-Weighted Offline Imitation Learning from Suboptimal DemonstrationsCode1
Resolving Copycat Problems in Visual Imitation Learning via Residual Action Prediction0
A Few Expert Queries Suffices for Sample-Efficient RL with Resets and Linear Value Approximation0
Inspector: Pixel-Based Automated Game Testing via Exploration, Detection, and InvestigationCode0
Learning to Prove Trigonometric Identities0
Finding Fallen Objects Via Asynchronous Audio-Visual Integration0
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