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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10611070 of 2122 papers

TitleStatusHype
Distance Weighted Supervised Learning for Offline Interaction DataCode0
Programmatically Grounded, Compositionally Generalizable Robotic Manipulation0
Causal Semantic Communication for Digital Twins: A Generalizable Imitation Learning Approach0
Learning Fine-Grained Bimanual Manipulation with Low-Cost Hardware0
Learning Representative Trajectories of Dynamical Systems via Domain-Adaptive ImitationCode0
Behavior Retrieval: Few-Shot Imitation Learning by Querying Unlabeled Datasets0
Using Offline Data to Speed Up Reinforcement Learning in Procedurally Generated EnvironmentsCode0
Affordances from Human Videos as a Versatile Representation for Robotics0
MDDL: A Framework for Reinforcement Learning-based Position Allocation in Multi-Channel Feed0
Reward-free Policy Imitation Learning for Conversational Search0
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