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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10511060 of 2122 papers

TitleStatusHype
Generic Oracles for Structured Prediction0
Coupled Distributional Random Expert Distillation for World Model Online Imitation Learning0
Automatic Curricula via Expert Demonstrations0
Generative predecessor models for sample-efficient imitation learning0
Generative Intrinsic Optimization: Intrinsic Control with Model Learning0
Generative Adversarial Self-Imitation Learning0
Automated Task-Time Interventions to Improve Teamwork using Imitation Learning0
ACT-JEPA: Joint-Embedding Predictive Architecture Improves Policy Representation Learning0
Accelerating Interactive Human-like Manipulation Learning with GPU-based Simulation and High-quality Demonstrations0
Generative Adversarial Imitation Learning for End-to-End Autonomous Driving on Urban Environments0
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