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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10411050 of 2122 papers

TitleStatusHype
End-to-End Steering for Autonomous Vehicles via Conditional Imitation Co-Learning0
End-to-End Stable Imitation Learning via Autonomous Neural Dynamic Policies0
CGD: Constraint-Guided Diffusion Policies for UAV Trajectory Planning0
C-GAIL: Stabilizing Generative Adversarial Imitation Learning with Control Theory0
Deep Visual Navigation under Partial Observability0
Car-Following Models: A Multidisciplinary Review0
Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces0
Learning Coordinated Bimanual Manipulation Policies using State Diffusion and Inverse Dynamics Models0
End-to-end Manipulator Calligraphy Planning via Variational Imitation Learning0
Decentralized Multi-Agents by Imitation of a Centralized Controller0
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