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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10411050 of 2122 papers

TitleStatusHype
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions0
Masked Imitation Learning: Discovering Environment-Invariant Modalities in Multimodal Demonstrations0
CenterLineDet: CenterLine Graph Detection for Road Lanes with Vehicle-mounted Sensors by Transformer for HD Map Generation0
Signs of Language: Embodied Sign Language Fingerspelling Acquisition from Demonstrations for Human-Robot Interaction0
Task-Agnostic Learning to Accomplish New Tasks0
Levenshtein OCRCode0
TarGF: Learning Target Gradient Field to Rearrange Objects without Explicit Goal Specification0
Co-Imitation: Learning Design and Behaviour by Imitation0
MetaTrader: An Reinforcement Learning Approach Integrating Diverse Policies for Portfolio Optimization0
Weighted Maximum Entropy Inverse Reinforcement Learning0
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