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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10311040 of 2122 papers

TitleStatusHype
Goal-Conditioned Video Prediction0
Autonomous Navigation in Complex Environments0
Goal-conditioned Imitation Learning0
Cross Domain Imitation Learning0
Automating Deformable Gasket Assembly0
A Geometric Perspective on Visual Imitation Learning0
AdaCred: Adaptive Causal Decision Transformers with Feature Crediting0
Global Reinforcement Learning: Beyond Linear and Convex Rewards via Submodular Semi-gradient Methods0
Global overview of Imitation Learning0
Cross-domain Imitation from Observations0
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