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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10311040 of 2122 papers

TitleStatusHype
Enhancing Reusability of Learned Skills for Robot Manipulation via Gaze and Bottleneck0
Learning-based Motion Planning in Dynamic Environments Using GNNs and Temporal Encoding0
Challenging Common Assumptions in Convex Reinforcement Learning0
Enhancing Autonomous Driving Safety with Collision Scenario Integration0
ARMOR: Egocentric Perception for Humanoid Robot Collision Avoidance and Motion Planning0
Enhanced Generalization through Prioritization and Diversity in Self-Imitation Reinforcement Learning over Procedural Environments with Sparse Rewards0
Enhanced DACER Algorithm with High Diffusion Efficiency0
Learning-based Autonomous Oversteer Control and Collision Avoidance0
Learning chordal extensions0
Learning Compound Tasks without Task-specific Knowledge via Imitation and Self-supervised Learning0
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