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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10311040 of 2122 papers

TitleStatusHype
Graph Neural Networks for Multi-Robot Active Information Acquisition0
Learning Model Predictive Controllers with Real-Time Attention for Real-World Navigation0
Proximal Point Imitation LearningCode1
Optimizing Crop Management with Reinforcement Learning and Imitation Learning0
Gesture2Path: Imitation Learning for Gesture-aware Navigation0
Learning to Walk by Steering: Perceptive Quadrupedal Locomotion in Dynamic EnvironmentsCode1
MSVIPER: Improved Policy Distillation for Reinforcement-Learning-Based Robot Navigation0
Latent Plans for Task-Agnostic Offline Reinforcement LearningCode1
Spatial-Temporal Deep Embedding for Vehicle Trajectory Reconstruction from High-Angle Video0
Versatile Skill Control via Self-supervised Adversarial Imitation of Unlabeled Mixed Motions0
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