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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10211030 of 2122 papers

TitleStatusHype
ENTL: Embodied Navigation Trajectory Learner0
Lagrangian Generative Adversarial Imitation Learning with Safety0
CIRL: Controllable Imitative Reinforcement Learning for Vision-based Self-driving0
Entity-Centric Coreference Resolution with Model Stacking0
EnsembleDAgger: A Bayesian Approach to Safe Imitation Learning0
CIMRL: Combining IMitation and Reinforcement Learning for Safe Autonomous Driving0
Adversarial Imitation Learning from Video using a State Observer0
ArticuBot: Learning Universal Articulated Object Manipulation Policy via Large Scale Simulation0
Enhancing Spectrum Efficiency in 6G Satellite Networks: A GAIL-Powered Policy Learning via Asynchronous Federated Inverse Reinforcement Learning0
Meta-Adversarial Inverse Reinforcement Learning for Decision-making Tasks0
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