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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10111020 of 2122 papers

TitleStatusHype
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Graph-based Prediction and Planning Policy Network (GP3Net) for scalable self-driving in dynamic environments using Deep Reinforcement Learning0
Kaiwu: A Multimodal Manipulation Dataset and Framework for Robot Learning and Human-Robot Interaction0
Keyframe-Focused Visual Imitation Learning0
Keypoint Abstraction using Large Models for Object-Relative Imitation Learning0
Keypoint Action Tokens Enable In-Context Imitation Learning in Robotics0
GR00T N1: An Open Foundation Model for Generalist Humanoid Robots0
Good Data Is All Imitation Learning Needs0
KinTwin: Imitation Learning with Torque and Muscle Driven Biomechanical Models Enables Precise Replication of Able-Bodied and Impaired Movement from Markerless Motion Capture0
Crossing the Human-Robot Embodiment Gap with Sim-to-Real RL using One Human Demonstration0
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