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Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10111020 of 2122 papers

TitleStatusHype
Real World Offline Reinforcement Learning with Realistic Data Source0
Travel the Same Path: A Novel TSP Solving StrategyCode0
Markup-to-Image Diffusion Models with Scheduled SamplingCode1
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Don't Copy the Teacher: Data and Model Challenges in Embodied DialogueCode0
A New Path: Scaling Vision-and-Language Navigation with Synthetic Instructions and Imitation Learning0
VIMA: General Robot Manipulation with Multimodal PromptsCode2
Option-Aware Adversarial Inverse Reinforcement Learning for Robotic ControlCode1
CW-ERM: Improving Autonomous Driving Planning with Closed-loop Weighted Empirical Risk MinimizationCode2
Maximum-Likelihood Inverse Reinforcement Learning with Finite-Time Guarantees0
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