SOTAVerified

Imitation Learning

Imitation Learning is a framework for learning a behavior policy from demonstrations. Usually, demonstrations are presented in the form of state-action trajectories, with each pair indicating the action to take at the state being visited. In order to learn the behavior policy, the demonstrated actions are usually utilized in two ways. The first, known as Behavior Cloning (BC), treats the action as the target label for each state, and then learns a generalized mapping from states to actions in a supervised manner. Another way, known as Inverse Reinforcement Learning (IRL), views the demonstrated actions as a sequence of decisions, and aims at finding a reward/cost function under which the demonstrated decisions are optimal.

Finally, a newer methodology, Inverse Q-Learning aims at directly learning Q-functions from expert data, implicitly representing rewards, under which the optimal policy can be given as a Boltzmann distribution similar to soft Q-learning

Source: Learning to Imitate

Papers

Showing 10011010 of 2122 papers

TitleStatusHype
Accelerating Inverse Reinforcement Learning with Expert Bootstrapping0
Is a Good Representation Sufficient for Sample Efficient Reinforcement Learning?0
Is Bang-Bang Control All You Need? Solving Continuous Control with Bernoulli Policies0
Is Behavior Cloning All You Need? Understanding Horizon in Imitation Learning0
Hitting time for Markov decision process0
Perceptual Motor Learning with Active Inference Framework for Robust Lateral Control0
VITAL: Interactive Few-Shot Imitation Learning via Visual Human-in-the-Loop Corrections0
Leveraging Human Guidance for Deep Reinforcement Learning Tasks0
Graph Neural Network Policies and Imitation Learning for Multi-Domain Task-Oriented Dialogues0
Graph-based Prediction and Planning Policy Network (GP3Net) for scalable self-driving in dynamic environments using Deep Reinforcement Learning0
Show:102550
← PrevPage 101 of 213Next →

No leaderboard results yet.